Morrowind was this but before the Ubisoft icons plague. Actually being able to get lost in a game is a huge benefit towards immersion. The goal is not doing all the tasks as quickly as possible, the goal is living in the world which sometimes includes tasks. Obviously BotW mostly did this, and Baldur's Gate 3 and Dragon's Dogma and Elden Ring all push back on the icon task list by being intentionally obtuse (especially the latter two).
Morrowind was this but before the Ubisoft icons plague. Actually being able to get lost in a game is a huge benefit towards immersion. The goal is not doing all the tasks as quickly as possible, the goal is living in the world which sometimes includes tasks. Obviously BotW mostly did this, and Baldur's Gate 3 and Dragon's Dogma and Elden Ring all push back on the icon task list by being intentionally obtuse (especially the latter two).